How to Play Spreadsheet Blackjack
Spreadsheet Blackjack uses standard blackjack rules. The goal is to have a hand total closer to 21 than the dealer without going over. Click [New Game] to open the settings dialog, where most rules can be configured.
Card Values
- Number cards (2–10) are worth their face value.
- Face cards (J, Q, K) are worth 10.
- Aces are worth 11 or 1, whichever is more favorable.
Game Flow
- Set your bet using the adjustment buttons (j/k) or by clicking the values on row 9.
- Press Deal (n or Space) to receive your cards.
- Choose an action: Hit, Stand, Double, or Split (if enabled).
- The dealer reveals their hand and draws to 17 or higher.
- Winners are paid, losers are collected, and a new round begins.
Configurable Options
Click [New Game] to open the settings dialog. All options below can be changed before starting a new session.
- Decks: 1–12 decks in the shoe. Shoe reshuffles when less than 30% remains.
- Split: Toggle splitting pairs on/off. When off, DAS and split-related options are disabled.
- Double: Toggle double down on/off.
- DAS: Double After Split — toggle doubling on split hands on/off (requires Split enabled).
- Max Split: Maximum number of split hands (2–8).
- Re-split Aces: Allow re-splitting aces after the initial split.
- Ace Split 1 Card: When splitting aces, each ace gets exactly one card and automatically stands.
- Double Down Madness: See variant rules below. Enabling DDM disables split/double toggles (DDM has its own rules).
Actions
- Hit (a or Space) — Take another card.
- Stand (s or Enter) — Keep your current hand.
- Double (d) — Double your bet and receive exactly one more card. (May be restricted by settings or DDM rules.)
- Split (p) — If your first two cards are of equal value, split them into two separate hands. May be limited by max split hands, re-split aces, and ace one-card-only settings.
Dealer Rules
- Dealer hits on soft 17.
- Dealer stands on 17 or higher (hard or soft 18+).
- Dealer does not check for blackjack until after all player actions are complete (standard mode). In DDM mode, the dealer peeks for blackjack immediately.
Payouts
- Blackjack: 3:2 (natural 21 on first two cards in standard mode; 2-card 21 in DDM mode).
- Win: 1:1 (even money).
- Push: Bet returned, no win or loss.
- Loss: Bet is forfeited.
Double Down Madness (DDM) Variant
DDM is a blackjack variant that can be enabled in the settings dialog. It changes several core rules:
- One-card deal: The player starts with 1 card instead of 2.
- Double at any time: Double down with no card-count restriction — even on your first (and only) card.
- Hit after double: After doubling, you may continue to hit (you are not forced to stand).
- Ace first-card rule: If your first card is an ace, you receive one card on hit/double and must stand.
- No split: Splitting is not available in DDM mode.
- Dealer peeks for BJ: The dealer checks for blackjack immediately after dealing. If the dealer has BJ, the player loses their bet.
- Push on 22: If the dealer ends with a total of exactly 22, all non-busted wagers push (except player blackjacks, which are paid at 3:2).
- Blackjack pays 3:2: If the player reaches 21 with exactly 2 cards (starting from 1 card, hitting/doubling to 21), it pays 3:2.
Card Counting Training
Select a counting system from the [New Game] dialog to train your card counting skills during play. Seven systems are supported plus “None” to disable:
| System | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | J | Q | K | A | TC? |
| Hi-Lo | +1 | +1 | +1 | +1 | +1 | 0 | 0 | 0 | −1 | −1 | −1 | −1 | −1 | Yes |
| KO | +1 | +1 | +1 | +1 | +1 | +1 | 0 | 0 | −1 | −1 | −1 | −1 | −1 | No |
| Omega II | +1 | +1 | +2 | +2 | +2 | +1 | 0 | −1 | −2 | −2 | −2 | −2 | 0 | Yes |
| Hi-Opt I | +1 | +1 | +1 | +1 | +1 | +1 | 0 | 0 | −1 | −1 | −1 | −1 | 0 | Yes |
| Hi-Opt II | +1 | +1 | +2 | +2 | +2 | +1 | 0 | 0 | −2 | −2 | −2 | −2 | 0 | Yes |
| Wong Halves | +½ | +1 | +1½ | +1½ | +½ | 0 | −½ | −1 | −1 | −1 | −1 | −1 | −1 | Yes |
| Red 7 | +1 | +1 | +1 | +1 | +1 | 0¶ | 0 | 0 | −1 | −1 | −1 | −1 | −1 | No |
¶ Red 7 counts black sevens as 0 and red sevens (hearts, diamonds) as +1.
- Running Count (RC) — Displayed on the info row during play. Persists across rounds; resets on reshuffle or new game.
- True Count (TC) — RC divided by estimated decks remaining. Shown for balanced systems; unbalanced systems show “TC --”.
- Count Hint (i) — Press i during your turn to see an RC/TC summary with bet and insurance advice. Auto-clears on your next action.
- Starting Count — Balanced systems start at 0. Unbalanced systems (KO: 4 − 4×decks; Red 7: −2×decks) adjust the IRC to track the shoe without TC conversion.
- Insurance — The hint suggests insurance when TC ≥ +3 (balanced) or the equivalent running count threshold (unbalanced).
Keyboard Controls
- Arrow keys — Navigate the grid.
- Space — Activate cell / Hit.
- Enter — Stand.
- a — Hit.
- s — Stand.
- d — Double Down.
- p — Split.
- i — Count hint (see Card Counting Training above).
- n — Deal / New round.
- j — Bet down.
- k — Bet up.
- h — Boss key (hide the game).
- Tab — Cycle through interactive cells.
- c — Toggle help panel.
Touch Controls
- Tap — Activate a cell (same as Space).
- Double-tap — Stand.
- Long press — Stand.
Basic Strategy Reference
These charts apply to the default rules: dealer hits on soft 17, 6 decks, double after split allowed, no surrender, no insurance. Adjust your play if you change the settings.
Hard Totals
| Hand | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | A |
| 17+ | Stand |
| 16 | S | S | S | S | S | H | H | H | H | H |
| 13–15 | Stand | S | Hit |
| 12 | H | H | Stand | Hit |
| 11 | Double |
| 10 | D | D | D | D | D | D | D | D | H | H |
| 9 | H | D | D | D | D | Hit |
| 5–8 | Hit |
S = Stand H = Hit D = Double
Soft Totals
| Hand | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | A |
| A,8+ | Stand |
| A,7 | S | D | D | D | D | S | S | H | H | H |
| A,6 | H | D | D | D | D | Hit |
| A,4–5 | H | H | D | D | D | Hit |
| A,2–3 | H | H | H | D | D | Hit |
S = Stand H = Hit D = Double
Pairs
| Hand | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | A |
| A,A | Split |
| 10,10 | Stand |
| 9,9 | P | P | P | P | P | S | P | P | S | S |
| 8,8 | Split |
| 7,7 | P | P | P | P | P | P | H | Hit |
| 6,6 | P | P | P | P | P | Hit |
| 5,5 | D | D | D | D | D | D | D | D | H | H |
| 4,4 | H | H | H | P | P | Hit |
| 3,3 & 2,2 | P | P | P | P | P | P | Hit |
P = Split S = Stand H = Hit D = Double
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